112 lines
No EOL
4.2 KiB
Python
112 lines
No EOL
4.2 KiB
Python
import nextcord
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from nextcord.ext import commands, application_checks
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from nextcord import TextInputStyle
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import random
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import aiosqlite as sqlite3
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import aiohttp
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from urllib.parse import urlparse
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import os
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class GameView(nextcord.ui.View):
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def __init__(self):
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super().__init__(timeout=None)
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@nextcord.ui.button(
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label="Next Turn", style=nextcord.ButtonStyle.green, custom_id="gameutils:nextturn"
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)
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async def nextturn(self, button: nextcord.ui.Button, interaction: nextcord.Interaction):
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ogmsg = interaction.message.content.split("\n")
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turnmessage = ogmsg[0]
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ogmsg.pop(0)
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message = f"{turnmessage}\n"
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found = False
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turnover = False
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for i in range(len(ogmsg)):
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if ogmsg[i].startswith("~"):
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message = f"{message}{ogmsg[i]}\n"
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continue
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if not found:
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newmsg = "~~" + ogmsg[i] + "~~"
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message = message + newmsg + "\n"
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found = True
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try:
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turnping = ogmsg[i+1].split("<")[1].split(">")[0]
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except IndexError:
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message = message + "The round is over"
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turnover = True
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continue
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else:
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message = message + ogmsg[i] + "\n"
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if turnover:
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await interaction.response.edit_message(content=message,view=None)
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try:
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await interaction.message.unpin()
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except:
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pass
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await interaction.followup.send(f"The round has concluded")
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else:
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await interaction.response.edit_message(content=message)
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await interaction.followup.send(f"<{turnping}> it is now your turn!")
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return
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class gameutils(commands.Cog):
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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#errors if first loaded but is needed after
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try:
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self.bot.add_view(GameView())
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except:
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pass
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@commands.Cog.listener('on_ready')
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async def gameready(self):
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self.bot.add_view(GameView())
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@nextcord.slash_command(
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name="turngen",
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description="Roll the next turn for a certian role",
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guild_ids=[1247883904178978927,699285282276507708],
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default_member_permissions=nextcord.Permissions(manage_roles=True),
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)
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@nextcord.ext.application_checks.has_permissions(manage_roles=True)
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async def turngen(self, interaction: nextcord.Interaction, role: nextcord.Role, turnmessage: str, disadvantagerole: nextcord.Role = nextcord.SlashOption(required=False)):
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message = f"{turnmessage}\n"
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users = role.members
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if disadvantagerole:
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disusers = disadvantagerole.members
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users = list(set(users) - set(disusers))
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random.shuffle(users)
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for i in range(len(users)):
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message = message + f"{str(i+1)}\. <@{users[i].id}>\n"
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if disadvantagerole:
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random.shuffle(disusers)
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for i in range(len(disusers)):
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message = message + f"{str(i+1+len(users))}\. <@{disusers[i].id}> **disadventage**\n"
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sentmsg = await interaction.response.send_message(message, view=GameView(), allowed_mentions=nextcord.AllowedMentions.none())
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try:
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sentmsg = await sentmsg.fetch()
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await sentmsg.pin()
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except:
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pass
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await interaction.followup.send(f"<@{users[0].id}> it is now your turn!")
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@nextcord.slash_command(
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name="dice",
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description="Roll a number of dice",
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guild_ids=[1247883904178978927,699285282276507708],
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)
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async def diceroll(self, interaction: nextcord.Interaction, number: int, sides: int, hidden: str = nextcord.SlashOption(choices=["Yes", "No"])):
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message = f"May the odds ever be in your favor...\n"
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for d in range(number):
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message = message + f":game_die: {str(d+1)}. {str(random.randint(1, sides))}\n"
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if hidden == "Yes":
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await interaction.response.send_message(message, ephemeral=True)
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else:
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await interaction.response.send_message(message, ephemeral=False)
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def setup(bot: commands.Bot):
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bot.add_cog(gameutils(bot)) |